![]() Getting a brand-new tank at 120 to a decent ilevel is easy. Some of the most commonly used minor tank Essences (e.g., Nullification Dynamo, Aegis of the Deep) are gated behind reputation and material grinds, just as valuable threat and stamina boosts are gated behind HOA levels. ![]() However, Battle for Azeroth has introduced another wrinkle in the form of Heart of Azeroth levels and Essences. ![]() ![]() Normally, this is a short-term problem, because one of the advantages to playing a tank is the ease of getting groups. By contrast, an under-geared tank is at a severe disadvantage with respect to both mitigation and threat, and can’t really be carried as a result. The average group can carry an under-geared DPS through a timed key up to around +15. There’s an inherently bigger gear barrier for tanks I’ve listed the ones that I think are probably the biggest culprits. Right now it seems to have reached another crest, and players have suggested a number of potential causes and solutions. Tank shortages are perennial complaints in WoW, but the severity tends to wax and wane. ![]() If you are a tank, you know what it’s like to log on and watch a series of increasingly desperate requests flood in. It’s a problem if you’re running low-level keys, it’s a problem if you just want a +10 for the week, and and it’s still a problem even at the very top. Unless you’ve got a buddy from your guild who’s online, or have otherwise chained a few people to their computers for your own convenience, odds are good you’ll be sitting in LFG for a while. One of the most persistent complaints among people running Mythic+ dungeons in World of Warcraft is how hard it is to find a tank. ![]()
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![]() ![]() But since the primary stat has both the offensive and defensive perks, you should go with that one. However, it's not strictly true to say that there is no benefit from using the other gems, as strength and dexterity still increases armor for an intelligence-based character, and intelligence increases all resist. This is the same for you and your follower.įor the other slots (shield/jewelry), you should stick the one that gives a bonus to their primary stat, as it is the only one that will increase their damage. ![]() It should be noted however that for followers, the critical hit damage bonus is capped at +100% (beyond that natural bonus), so if you have a follower accessory with high CHD, a ruby in the weapon socket will result in higher damage.įirst of all, an emerald in a weapon does not increase anybody's critical hit chance, but merely the critical hit damage. ![]() If your follower dies a lot though, maybe go for vitality, life on hit, etc (or opt for a legendary follower accessory with "Your follower cannot die.") In my experience, critical strike chance gives you the highest damage increase, pound for pound, even more than critical damage. E.g., rubies will always increase strength (which is useless for say, a wizard), and emeralds will always give critical damage (which is great for everyone, unless you want to focus on something else). ![]() Your play style, and that of your follower, depends on the gear you and your follower use, and vice versa. You can test this by letting your follower attack enemies with and without emeralds, and counting the damage of criticals (which I have done, sadly). The wiki entry on followers doesn't go into detail, but followers do benefit from equipment and gems just like your character does. Items equipped on your followers do benefit from socketed gems. ![]() |
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